Keep it Simple
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Official KIS Guild site @ Agamaggan
 
HomePortalGallerySearchLatest imagesRegisterLog in

 

 Blue Posts

Go down 
2 posters
AuthorMessage
Villetta
Council
Villetta


Male Number of posts : 110
Age : 33
Location : Danmark
Registration date : 2008-11-10

Blue Posts Empty
PostSubject: Blue Posts   Blue Posts Icon_minitimeTue Nov 18, 2008 9:47 pm

Blue Posts Blizz_icoQuote from Blizzard staff

Gear upgrades in WotLK
Because we didn't make any big changes to gear itemization the improvements aren't as drastic in this expansion. If we assumed every player already had season 2 gear and made improvements to that from the initial quests, that would put some players at a disadvantage which we don't want to do.

Keep leveling and keep instancing, you'll find upgrades soon enough. (Source)

Battle for Undercity hotfixed
The hotfix for this should be going live within the hour. We'll need a server restart for it to take effect, but after that the event should no longer hang. Thanks for all of the feedback. You should be able to take the portal in Stormwind Keep back to Undercity and pick the quest back up from Broll (assuming you were on the Battle for the Undercity quest). (Source)

Blue Posts Deathknight Death Knight (Skills List / Talent Calc. (9095))
Blade Barrier
This was fixed for the next patch. It is a more appropriate animation. (Source)

Blue Posts Hunter Hunter (Skills List / Talent Calc. (9095))
Hunter concerns (Source)
Survival against magic - We think survival against magic is a legit concern, and unfortunately gets overshadowed by (some) hunters concerns versus melee. We are discussing changing Deterrence.
Aspect of the Beast - We're not sure what we're going to do with Beast, but as you said, for now we basically consider the choice at 80 to be Dragonhawk vs. Viper.
PvP against rogues - Dismantle - I think discussion of this one would end up taking over the whole thread. Bottom line is we wanted to give rogues a cool new ability. Many of their new abilities for LK were very situational (though honestly this one is too).
Disengage bug - As I have explained before, the slow leap that occurs when snared is a bug. It shouldn't remove the snare, but the leap itself should not be slow.
Freezing Arrrow - Freezing Arrow is a way to remotely deploy traps. It is not intended to be an unavoidable, instant cast, long range, instant effect, 10 sec crowd control that you can reapply every 30 sec. I can understand why you or any class would want an ability that reliably and unpreventably takes a player out for 33% of their time though.

Hunters in Arenas
To name just a few examples, we think the hunter mana situation is in much better shape now, we think your base attacks are not so dependent on shot rotation mods or macros, and we think Disengage is a button worth pushing. We tried some Arena maps with fewer LOS-blocking elements and no safe starting rooms. We gave pets some cool abilities like Roar of Sacrifice and decent crowd control.

I know that the rest of this thread will be filled with counterarguments for why these are terrible ideas or won't work for whatever reason. That is the way these things go, where you need to argue from your point of view. So ultimately, it is probably best if I just say we want hunters to be good in Arenas and are willing to make changes that perhaps we weren't willing to make before to get to that point. (Source)

Blue Posts Paladin Paladin (Skills List / Talent Calc. (9095))
Avenging Wrath and Divine Shield on a 30 seconds shared cooldown
That last part is still the plan. There are limitations to what we can hotfix. Those are essentially server-side changes. Changes to your client require an actual patch. Patches, sadly, are much more difficult to do. That doesn't mean it isn't important to us. It just means we have to test patches very thoroughly. Breaking everyone's WoW is almost always a lot worse than whatever bug or issue we were trying to fix.

We will patch this before the first major content patch (Ulduar AKA 3.1). (Source)

Fallback taunt
We think this is one of the strongest reasons to go with a new ability – paladins don’t have a ton of snap aggro abilities at the moment. We're working on something now but it's too early to announce it yet. (Source)

Blue Posts Rogue Rogue (Skills List / Talent Calc. (9095))
Fan of Knives and AOEing your way through dungeons
We should keep the discussion of whether Fan of Knives is worth using a little separated from the idea of whether you can just AE your way through dungeon content. What I mean is that getting in the mode where only AE matters so we keep buffing everyone's AE doesn't really get the game into a place where we want it.

By most account so far, you can't really AE your way through the heroic 5-player dungeons, so we'd like to see more people get to 80 and try those first. It is not our intent that CC and single-target dps are just a thing of the past. Sure Nexus and Drak'Tharon may be a little easy, but you know, at least people are running the level-up dungeons instead of skipping them. That's a good thing.

Fan of Knives is a separate issue. We do want it to provide rogues with decent AE in situations where they need it, and it may not be doing that enough right now. We would just need to set up the mechanics to where you never wanted to use it on single targets. (Source)
Back to top Go down
http://kis-guild.owns.it
Hinchely
Hylende Banshee
Hinchely


Male Number of posts : 97
Age : 33
Location : Aabenraa, in the gutter.
Registration date : 2008-11-11

Blue Posts Empty
PostSubject: Re: Blue Posts   Blue Posts Icon_minitimeWed Nov 19, 2008 10:40 am

>Hmm, interresant nyt til paladin. Der var jo 2 minutters cooldown før i tiden. Fandeme godt med noget nyt úber pwnage. Smile
Back to top Go down
http://www.maxporn.com
 
Blue Posts
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Keep it Simple :: Public :: News-
Jump to: